Houdini – Python
Been a while but I am finally back to Houdini and getting things sorted. Added a page that I am keeping up with for notes that has a very quick …
3 Dimensions
Been a while but I am finally back to Houdini and getting things sorted. Added a page that I am keeping up with for notes that has a very quick …
Commentary on Houdini Jedi, Kenny Lammer’s (Indie Pixel) round well brick idea/example. Apologize for a couple dyslexic moments, just getting over the flu but had to throw myself back on …
Throughout the Game Dev travels your mind will be reduced to slightly overcooked top ramen. That said, I have to write down everything these days, the Multiparm Block is just …
With the BlockBegin node in Houdini it’s possible to name primitives or what not with the iteration of the BlockBegin‘s metadata(another BlockBegin node). Using the code: detail(“../foreach_metadata/”, “iteration”, 0) inside the …
Many Geometry SOP nodes contain local variables they work with as calculations are happening. For instance, the Delete Node has a Local variable $N. $N is the “nth” element which …
Using a Line SOP with added normals from an Attribute Wrangle Sop, can displace terrain. Adding a Mountain SOP to the line will create a pretty natural looking river or …
It seems that the UV Flatten nodes likes edge loop winding in the same direction. Counter clockwise is Houdini’s winding direction that has normals facing the positive Y direction. This …
The Poly Frame Sop – Creates coordinate frame attributes for points and vertices. The current use with HDA creation is attribute @N creation on vertices. Create a Poly Frame node. …
The Houdini unity Material is a special attribute that is added to vertices using a Attribute Create SOP node. Create UVs for graph geometry. Create an Attribute Create SOP node. …
The HDA or Houdini Digital Asset is a real-time configurable model asset created in a game engine such as Unity 3D. There are simple implementations that are needed to create …