SideFX Houdini

Houdini – Create an iterated attribute name

With the BlockBegin node in Houdini it’s possible to name primitives or what not with the iteration of the BlockBegin‘s metadata(another BlockBegin node). Using the code: detail(“../foreach_metadata/”, “iteration”, 0) inside the …

SideFX Houdini

Houdini Unity Material

The Houdini unity Material is a special attribute that is added to vertices using a Attribute Create SOP node. Create UVs for graph geometry. Create an Attribute Create SOP node. …