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SideFX Houdini

Houdini – The line curve

Using a Line SOP with added normals from an Attribute Wrangle Sop, can displace terrain. Adding a Mountain SOP to the line will create a pretty natural looking river or …

Houdini UV Flatten Sop – Edge groups

It seems that the UV Flatten nodes likes edge loop winding in the same direction. Counter clockwise is Houdini’s winding direction that has normals facing the positive Y direction. This …

SideFX Houdini

Houdini – Poly Frame Sop

The Poly Frame Sop – Creates coordinate frame attributes for points and vertices. The current use with HDA creation is attribute @N creation on vertices. Create a Poly Frame node. …

SideFX Houdini

Houdini Unity Material

The Houdini unity Material is a special attribute that is added to vertices using a Attribute Create SOP node. Create UVs for graph geometry. Create an Attribute Create SOP node. …

SideFX Houdini

Houdini – Environmental Variables

Coming from other applications, env variables seem a bit tedious and confusing but actually makes sense in the end regarding SideFX Houdini. The Variables An Environmental Variable is a key …

Houdini Banshee 17

Houdini 17 – Bansheee

This marks the start of a new journey for Teoti Graphix, LLC as we walk into the 3rd dimension like a Banshee. This web site, teotigraphix3d.com is more the development …