Houdini – Create an iterated attribute name

SideFX Houdini

With the BlockBegin node in Houdini it’s possible to name primitives or what not with the iteration of the BlockBegin‘s metadata(another BlockBegin node).

Using the code:

detail("../foreach_metadata/", "iteration", 0)

inside the AttrributeCreate node’s attribute declaration. set to Integer and the code as the Value.

attribute create naming





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